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VUPEN co-founder Chaouki Bekrar (right) lured a target MacBook to a specially rigged website and successfully launched a calculator on the compromised machine.
The hijacked machine was running a fully patched version of Mac OS X (64-bit).
ZD Net have the full story.
We talked recently about Unreal Engine 3 getting a DirectX 11 facelift - if you're curious what this new, improved version of the engine might look like, here's a taster for you.
As a bit of a rare convergence of two interests, this weekend just passed I got the chance to interview Toshimichi Mori and Daisuke Ishiwatari, the creators of the Blazblue and Guilty Gear fighting game franchises respectively. Check out what they had to say in this exclusive interview.
Toshimichi Mori: I believe that making a good game is down to whether the creators and programmers are enjoying making the game - if they do, then it will reflect in the final game that they create.
UK Anime: What's the process like for designing a character for one of your games, and what comes first - the look of the character, the story behind them or the practicalities of making them fight?
Toshimichi Mori: First, I create the whole story and the game's world, then I create what I see as the main character and establish how the world revolves around this main character. From there, I create all of the sub-characters, such as the main character's rivals, heroines and so on. Only then do I look at putting the together the fighting game elements for the character - throw attacks, long-range attacks, mid-range attacks and so on.
Read the full interview at UK Anime.
I, for one, welcome our new hard disk producing overlords.
Under the terms of the agreement, WD will acquire Hitachi GST for $3.5 billion in cash and 25 million WD common shares valued at $750 million, based on a WD closing stock price of $30.01 as of March 4, 2011. Hitachi will own approximately 10% of Western Digital shares outstanding after issuance of the shares and two representatives of Hitachi will be added to the WD board of directors at closing. The transaction has been approved by the board of directors of each company and is expected to close during the third calendar quarter of 2011, subject to customary closing conditions, including regulatory approvals. WD plans to fund the transaction with a combination of existing cash and total debt of approximately $2.5 billion.
X-Bit Labs have the full story.
Is the loss of MacBook Pro GPU orders going to eat into NVIDIA's market share? A number of sources seem to think this is exactly what will happen.
Although the initial shipment volume of the MacBook Pro was not large, the sources believe AMD and Apple cooperation may be expanded to other product lines in the future and should benefit AMD's market share in GPU market.
Despite Nvidia has regained 60% of market share in desktop discrete graphics card market, AMD has been achieving strong result from the notebook market, in addition to Apple MacBook Pro, Sony has also recently adopted AMD's solution into its new notebooks.
DigiTimes has the story.
Yesterday's Radeon HD 6990 launch also brought with it news of what AMD have in store for future driver releases, with a particular focus on Catalyst 11.4. TechGage take a look at what new additions will be emerging some time in April.
For the enthusiast, checking up on driver updates at Game.AMD.com on a regular basis might not seem like a big hassle, but for the regular consumer, or "normies" to quote Peter Griffin, an automatic notifier might be appreciated. To AMD, this is important, because it ensures that its customers will always have the most up-to-date driver to use for playing the latest games, and that's critical. Ever go to the forum of a newly-launched game and see how many people complain about their graphics card, when all that's required to fix the problem is to update the driver? Enough said.
Read the article in full over here.
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Given the popularity of Battlefield 2: Bad Company, its successor looks likely to hold similar sway amongst gamers. If you're curious as to how this title is shaping up, check out this first gameplay trailer from Battlefield 3.
Yesterday was another big launch day for Apple, as they lifted the lid on the iPad 2 (faster, slimmer and ultimately still as unwiedly for most productivity tasks as its predecessor) and iOS 4.3 (with all its best bits carefully trimmed out of pre-iPhone 4 products).
The new A5 processor is a dual-core affair running at the same speed as the A4 in the original iPad. Just as Apple was coy about mentioning the A4 being powered by an ARM Cortex A8, it's quite possible that the A5 is powered by two ARM Cortex A9 cores. Thankfully, the increased performance doesn't come at the cost of decreased battery life - the iPad 2 is rated at about 10 hours of battery life, same as the original iPad.
The new iPad's graphical capabilities should be impressive, though; Apple claims that it is up to nine times as fast as the original iPad. The improvement in GPU performance is likely due to the rumored PowerVR SGX 543 that's inside the A5. We'll need to wait until we have the device in hand to separate the actual speed from the on-paper speed, but if this claim holds up we should be seeing games and apps that look an order of magnitude better on the new iPad.
Anandtech has the story.
It appears that the latest iteration of the Unreal Engine will be joining the DirectX 11 club, courtesy of help from NVIDIA, in the near future.
The demo is running at Epic's GDC 2011 booth using Nvidia's GeForce GTX 500-based graphics cards. Unreal Engine 3 already supports Nvidia's propiertary gameplay features such as PhysX (for in-game physics) and APEX (for more realistic animations). In addition to Unreal Engine 3 the free UDK software will also get an update that will support DirectX 11 graphics features.
Big Download has the story.